Warning: The last two levels are hard.

My best time is 2:45.96 (using Live Split)

Organic Orphans is a precision platformer that will be made easier the more you die. You can use this mechanic to make your way through 6 levels that would be brutally difficult without it. There are also some puzzle elements thanks to a few routes that can be taken by creatively using the main mechanic.

This was made by two people. Me and my friend. If you agree with me that the name is odd then take it up with him. Anyways this was his first game jam and my third. I did the programming and level design and he did the art and most of the game design. Being our first jam together, we were not the best at collaboration and were barely able to submit this. It's unpolished and buggy but it's a game, and it's kinda fun.

Controls:

A & D  / Left & Right Arrows = Left & Right

Space / Up Arrow = Jump

R = Restart Level


This game was submitted for the Wowie Game Jam 3.0. The theme was Failure is Progress. My friend suggested that you would be a sprout and when you die, a tree grows in your place so the platforming gets easier the more you die. We rolled with it and ended up with 3 characters:

Sprout: Grows a small plant you can jump on

Acorn: Drops a shell-board that you can ride on through spikes

Grape: You can bounce on his body. We hate the grape.


Anyways thanks for playing and feel free to give us feedback!

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSpectoby
Made withUnity, Aseprite

Comments

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(2 edits)

Conceptually amazing, stylistically divine, however, realistically more frustrating than Hollow Knight.

 The art is great, good job, Simon :)


Edit: (forgot to mention I do not like the acorn :/ good idea, however I am not a gamer enough gamer to use it effectively. )

(-1)

thanks! just ignore the background, it is....................... eh

clouds are 

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https://www.twitch.tv/videos/945331812 As promised

(+1)

Oh wow thanks for recording your playthrough. I can definitely agree that the controls need some tweaking. I think of course adding coyote time as well as a slight acceleration before reaching max speed would make for more precise controls. Also don't worry I am aware of the bugs and glitches. The game lacks a lot of polish because I ran low on time so with more effort I could definitely make things more clear and juicy. Also I've realized that the game is probably too hard for the majority of possible players and I think I subconsciously made it hard for me instead of for people who are learning the controls, mechanics, and levels for the first time.

(+1)

As this game's co-creator, I believe that the name is quite accurate for its original story, which was about a seed being disowned by its tree father, however, due to lack of time and demonic tree design, we decided that it would be best to leave the story out.

don't talk about the tree...

Awesome idea and fits the theme perferctly !

Acorn kill me more than it save me but it's ok ^^'

Thanks for playing! I'm glad you liked the concept!